1961: FF1: Beat the Russians! (The origin of the FF)
Summary
Fantastic Four issue 1 was plotted in April 1961, when man entered
space. That story inspired the Fantastic Four. It's a story about
the future: within living memory mankind had gone from the horse and
cart to atomic power and space flight, and anything seemed possible. But
one mistake could mean the end of the world. The only constant value in
that crazy world was family. But what would happen next?

Image: NASA
It was 1961, the height of the space race. Here's the context:
Date |
Significance |
Country |
Mission Name |
August 21, 1957 |
Intercontinental ballistic missile (ICBM) |
USSR |
R-7 Semyorka SS-6 Sapwood |
October 4, 1957 |
First artificial satellite |
USSR |
Sputnik 1 |
November 3, 1957 |
First animal in orbit (Dog) |
USSR |
Sputnik 2 |
January 31, 1958 |
First US satellite; detection of Van Allen
belts |
USA-ABMA |
Explorer 1 |
December 18, 1958 |
First communications satellite |
USA-ABMA |
Project SCORE |
January 4, 1959 |
Artificial satellite (Sun's) |
USSR |
Luna 1 |
February 17, 1959 |
Weather satellite |
USA-NASA (NRL)1 |
Vanguard 2 |
June 1959 |
Reconnaissance satellite |
USA-Air Force |
Discover 4 |
August 7, 1959 |
Photo of Earth from space |
USA-NASA |
Explorer 6 |
September 14, 1959 |
Probe to Moon |
USSR |
Luna 2 |
October 7, 1959 |
Photo of the far side of the Moon |
USSR |
Luna 3 |
April 12, 1961 |
Human in orbit |
USSR |
Vostok 1 |
Note the different organizations involved: the ABMA, NRL, Air
Force and NASA. This was not the monolithic NASA that later
controlled the space program, it was the early days when anything
could happen. Everything could rest on a single person or a single
rocket idea. In this period it is highly plausible that a wealthy
scientist like Reed Richards could make a difference.
1961 was the height of the cold war, the year that Kennedy was
inaugurated as President. Communism seemed to be spreading over
the globe. Americans had to show that freedom was best!

Dates
Were the Americans really first?
To beat the Russians into space, the origin must have taken place
before April 1961. But the unexpected creation of super powers
made this a matter of military secrecy, so the world at recorded
Yuri Gagarin as being first. The issue was on sale in August 1961
with the next issue in October 1961 (the first issues were
bi-monthly). This allows enough time (April to October 1961) for
the team to become famous, as we see at the start of issue 2. The
stories at this point generally take place in real time, so in
total Act 1 takes around a year.
1961-1989: the story of the cold war
The Fantastic Four's golden age was the 1960s, up to 1969 when
the first man set foot on the moon: and he was American.
The main Fantastic Four story, 1961-1989, parallels the cold war.
Issue 1 went on sale in August 1961, the week that the Berlin Wall
divided east and west.
The final issue (FF333), was dated December 1989, the month after the
Berlin Wall opened to let people through.
This is the story of the cold war.
People like Reed Richards did exist
In the early days of the space race, everything could depend on
a single man. In America it was Wernher Von Braun. In Russia it
was Sergey Korolyov.

Note that the story only shows them reaching the edge of space,
and no further: just as in the real world. The team did not
wear space suits, and re-entry was not a huge problem. The focus
of the story was just to get to the edge of space and possibly
experience cosmic rays, that is all. Just as in the real world of
1961.
1961: space travel opened Pandora's box
What of the most popular member of the Fantastic Four, the orange skinned Thing?
FF 1 was plotted in April 1961, the month that mankind entered space.
This was a huge leap into the unknown. Within living memory, mankind had
leaped from the horse and cart era to nuclear bombs and space travel.
What would be next?
Comics reflect the zeitgeist, and they were full of stories of
scientific monsters and great danger. Nobody followed the zeitgeist of
the time more closely than Stan Lee and his "Timely" comics. In the
month that mankind entered space most of his comics featured orange
dinosaur-skinned monsters with names like The Thing.

These April 1961 stories went on sale in August, and were cover dated
November. That month's Journey into Mystery (issue 74) was also about
"The Thing". The story used the same type font that would later be used for
The Thing in
the Fantastic Four. It told the story of Pandora's Box, how mankind's
curiosity released all kinds of evils on the world. "Black" implies the
unknown, and "black box" means a mystery. (In engineering, "black box" refers to a
part that does something important but how it works is too complex to bother with: it simply does.).
In the same month, Amazing Adventures had another lumpy orange
monster
that grew ever larger, threatening to crush the world. Once again the
metaphor is obvious: with nuclear power and space travel, and global
superpowers poised to destroy the world, what next?

The idea of a monster who keeps growing, threatening to crush the
world, was revisited in Fantastic Four 271. In that issue, years after
the paranoia of the cold war, it was revealed that the scientific
monster does not in fact crush the world, but the larger it grows the
less threatening it becomes. This reflects the essential optimism of the
Fantastic Four.
Back to the month of Fantastic Four 1, Tales of Suspense 23 had not one but two
orange monsters. Note the dialog: this is about the scientific and
political world of 1961, where anything might happen: communist
infiltration, new worlds of the very tiny (quantum physics) and very
large (space travel) - what next? As the comic title suggested, people
felt a feeling of suspense at the unknown.

And so it goes on. All of these lumpy orange Things from the same month.

Why the name "The Thing"? It means "the unknown or undefined."
Why the lumpy, rocky hide? This is the skin
of dinosaurs, the only real world monsters we know of.
Why the color orange? This is the color of the mud or earth under our
feet (made brighter for fictional purposes). Dinosaurs are buried in
the earth. The color of the earth suggests great age, weight and
permanence. Contrast this with the usual colors for science fiction,
green and purple, that suggests the ever changing (green for life) and
human social structures (purple for royalty): the use of green and
purple for enemies in comics (as opposed to red, yellow and blue for
heroes) is a topic all of its own. But these orange monsters are
different from the usual science fiction, they represent something
bigger and more permanent.
Which brings us to the final and most famous Thing from this month
that gave us space travel: Benjamin Grimm. Why is he remembered when
the other Things are largely forgotten? Why did he become the most
popular member of The Fantastic Four? Because this orange skinned Thing
is different. He is one of us. He will help. He will save us from the
green skinned monsters.

As a test pilot, Ben Grimm is the one prepared for danger. He is the
one who
warns against the cosmic rays. He is the one with the courage and skill
to pilot the space ship. While other comics were afraid of the future,
the Fantastic Four embraces the monster, embraces change. Other comics
of that month reflected 1950s paranoia, but the Fantastic Four was a
message of hope, in keeping with the 1960s.
The journey into space was realistic
In April 1961 the first man entered space. Where did the Fantastic Four go?
All the images show them going not much further than the upper
atmosphere, just like Yuri Gagarin.
In FF1, Ben Grimm says "if you
want to fly to the stars..." and that is true: Reed did want to. At the same time,
America was planning to fly to the moon (and then to Mars and the
stars), but for the first eight years all their flights were test
flights. This was the first time the team experienced cosmic rays,
so it must have been an early test flight. In The Thing, issue 2 (in the 1980s), Reed refers to his rocket
as having a "star drive" but
that is just a name. In FF13 they use a "Saturn rocket." But
the Saturn rocket never went to Saturn. The Mercury project never
got as far as Mercury, the Gemini project never got as far Gemini
(the constellation), etc. The context of issue 1 is the US-Russian
race to the moon. This is clarified in FF 126. the goal is not the stars, not
Mars, the moon. And the flight in issue 1
was only a test flight. Just as with the Apollo program, there had to be several test flights before the big one.

Cosmic rays were in the news
Something like these rays had just been discovered:
From Wikipedia:
"Explorer 1 was launched on January
31, 1958.... It was the first spacecraft to detect the Van Allen
radiation belt."
"Missions beyond low earth orbit leave the protection of the
geomagnetic field, and transit the Van Allen belts. Thus they may
need to be shielded against exposure to cosmic rays, Van Allen
radiation, or solar flares."
Nobody knew exactly what to expect (this was all new), but all
radiation was of great concern - this was the height of the cold
war, when ever more dangerous atomic bombs were being tested, and
the effects of radiation were being discovered.



This stuff often happened in secret
Russian missions were routinely launched in secret, and only
announced if they were a success - that way they could keep any
accidents quiet. American military satellites are routinely
launched in secret (as far as secrecy is possible with a rocket!)
More than one rocket launch site
Reed's rocket base is described as "private" by a guard, yet it
cost less than two billion dollars (the moon program cost 23
billion), and is guarded by the military.


Obviously the Pentagon would resent it when Reed used his money
to gain influence. There seems to be some tension here, a feeling
of "them and us."

Was it really a "private" launch site? There were several launch
sites in the early days (source: Wikipedia):
Location |
Operational date |
Wallops Flight Facility, Delmarva Peninsula,
Virginia |
1945– |
White Sands Missile Range |
1946– |
Nevada Test and Training Range (formerly Nellis Air
Force Range) |
1950s– |
Cape Canaveral Air Force Station, Florida |
1956– |
Vandenberg Air Force Base, California |
1958– |
Kennedy Space Center, Florida |
1963– |
Pacific Missile Range Facility, Hawaii |
1963– |
The most likely conclusion is that Reed was able to negotiate his
own rocket design at his own preferred location. The government is
officially running the show, but relied heavily on Reed's expertise
and his money.


The exact location would be a secret, so would be reported in
the comic as either New York or California to throw people off the
scent.

"Hijacking" the ship?
Reed designed the ship, so had clearance at every level. The
rocket was fueled and ready to run. The only conflict was delays
due to concern over cosmic rays. Top brass was cautious, and Ben
Grimm (the pilot) agreed with them. Reed was tired of the delays,
saw a launch window in the weather, and decided to launch right
then. Is that really so unlikely? Is he the first military man to
ignore red tape and take a risk to get things done?


A launch requires time, and a support team on the ground.
Obviously Reed would have his own technicians for ground control:
the men and women who have worked under him for years. The story
is merely a red tape issue, nothing more.

Why take Sue and Johnny along?
The Apollo program was typically designed for three astronauts,
and Reed's rocket was no different.

He obviously planned for later
expansion, so added an extra seat in front.

Four people was not too much weight.
The early test flight was only to enter space and go no further. The rockets are designed to carry
many tons of fuel. By choosing a shorter flight the amount of fuel
can be slightly reduced. With fewer tons to carry the test rocket could easily take an
extra passenger.
Why take Ben?
Ben was a test pilot, and needed to fly the rocket. As 'Iron Maiden' noted, "Ben was a test pilot after the war
(think Chuck Yeager type) and most of the early astronauts in
the RW were Air Force or Navy pilots. In fact the president
insisted all the Mercury 7 astronauts had to be test pilots.
Jack Kirby or Stan probably would have been aware of that since
the space program got quite a bit of press compared to today. In
Sci Fi movies of the time, it was common to have civilians on
board whatever vessel was dreamed up for the movie. But let's
just say Stan and Jack were ahead of the curve their since
civilians have been on trips on the various space shuttles
before their retirement. Probably the only crew needed were Ben
and Reed, who was part of the project."
Why take two more passengers?
This was a test flight, and had room for four people. More people meant more data to study.
Why take Sue?
Why would Reed try to impress his girlfriend? Men trying to impress
women is the story of the human
race. What could be more impressive than being the first man in
space and taking your girl friend with you. Besides, a test flight is
designed for gathering data. It would be very interesting to compare
male and female reactions.
Why take Johnny?
For the fourth test subject Reed needed somebody he could trust. The
fact that Johnny, being younger, weighed less, was a bonus. His youth
made him more interesting to study: the more body types the better. As
for leaving him home that might be impossible. Johnny was a teenager who
loved engineering more than anything. He would kill to be aboard this
machine. And whereas Reed was a designer and Ben was a pilot, Johnny was
the only one with daily engineering experience. Early spaceflight was
"flying by the seat of your pants" where the ability to tinker could
save your life.
And finally, young people have far better eyesight than adults. A
fifteen year old's eyes might be a real asset in the darkness of space.
Cosmic rays can cause beneficial mutations
Evolution depends on random variation, caused by random changes
to DNA, some of which is caused by... cosmic rays. As Wikipedia
explains:
"Random mutations
constantly occur in the genomes of organisms; these mutations
create genetic variation. Mutations are changes in the DNA
sequence of a cell's genome and are caused by radiation [and other
causes]"
Traveling in space, or even in an airplane, increases your
exposure to cosmic rays, and thus the mutations caused by comic
rays. Some of these will be beneficial, more will be harmful, but
most will have no noticeable effect. The question is not what
happened (cosmic ray mutations are perfectly normal), but how it happened: how quickly, and so dramatically.
The only question with the Fantastic Four is one of scale: could
such great changes happen that quickly, and if so, how likely is
it to cause good rather than bad results?
What does the comic actually say?
The characters first assume that cosmic rays caused their
superpowers. As they learn more, that conclusion changes: other
phenomena were involved too.

Was it an accident?
The Fantastic Four is based in realism, so they immediately saw
something was wrong: Yes, cosmic rays can cause beneficial
mutations, but the odds against such extraordinary mutations are
impossibly high. "It's almost as if it were pre-ordained."

This was no accident. America is a religious nation, so the Great
American Novel hints of a higher power behind this. For details
see the page on the cosmic. This was the Americans' destiny.
Awe and wonder
Above all, the Fantastic Four is about the fantastic. Yet every
concept is based in some way on the real world. Even the
disappearance of buildings into huge holes, in issue 1. Ever heard
of sink holes?

I can't resist showing this Photoshopped image by the "mbworld"
moderator called "nola"
This is just one of many elements from the Fantastic Four that
years later show up in Star Wars. The best known example is Dr
Doom, foreshadowing Darth Vader. See the notes to FF17 for more
details.
Often the comic is years ahead of the real world. Here for
example is the underground valley of diamonds from issue 1, dated
November 1961. Compare the real cave of Crystals discovered 40
years later

Note the people in the second picture: this cave is even bigger
than the one in the comic.
Anything fantastic is fair game if it fits the world of science.
In the next few months the Fantastic Four conquer every frontier:
under the ground, the oceans, the far corners of the earth, and of
course, outer space. All through scientific breakthroughs.
The science of underground empires
Some readers cannot get past the idea of an underground empire. but
while exceedingly unlikely, it is possible, and in an alternate timeline
could have happened, like this:
- Thousands of years ago caves were the ideal dwelling place
- As cities developed, outcasts would still live in caves
- Over thousands of years they would learn more about growing food where there is no light
- The shortage of resources would lead to more efficient forms of
society: rather than encouraging land monopoly, the benefits of scarce
land would have to be shared to allow survival.
- This is more efficient than our wasteful surface system of rent seeking: over the centuries it would lead to economic growth and the growth of science
- So the underground world's science would be thousands of years ahead of ours.
- These advances would be focused on moving rock and extracting
resources. The would probably focus on biology, the most efficient
technology of all: hence giant underground monsters. Naturally they
would become expert at hiding from our more primitive surface
technology.
- Eventually the technology would become far too advanced for any
one person to understand. Humanity would evolve into a highly
cooperative species where each individual's job is so specialized that
their general intelligence (beyond their specialism) appears to be very
low. These are the Moloids.
- Why don't they naturally come to the surface? Because once they
contact other planets and learn the dangers out there they would know
that living underground is the only safe place to be. Note that earth
sciences would allow interplanetary communication more easily than earth
sciences: the entire gravity of the earth would become a subject of
study, allowing communication via gravitational waves. This would
naturally lead to the science of teleportation, as seen underground in
act 5.
And so an underground empire is entirely rational, if we just think about it.
Symbolism
1. Contrasting heaven and the underworld
Issue 1 contains two stories: the origin, in space, and the
battle under the ground. It symbolizes the fall of Reed's
impossible goals, the overarching theme of the next 321 issues. it
also shows how the team encompasses everything from the skies
above to the earth beneath.
Both stories are about the space race
The Mole Man story may not seem to be connected, but look
carefully: Reed learns of the Mole Man because he is monitoring
two sources of information
- Photographs of foreign nuclear plants
- A sensitive radar station that is also capable of detecting
seismic vibrations
The Mole Man is discovered by accident: the purpose of this
equipment is plainly to assess a foreign power's technology.
Nuclear power was cutting edge back then, and radar and seismology
were the only way to detect rocket launches. Note that Monster
Isle, while officially placed in the Pacific (FF296), is placed in
the Bermuda Triangle in Walk Simonson's run (the famous "new
Fantastic Four" issues). The simplest explanation is that during
the cold war its location is a state secret. After the cold war
its real location could be revealed. In April 1961 the Bermuda
Triangle meant one thing: Cuba. April 1961 not only saw the first
man in space but also the Bay of
Pigs fiasco. In another year we would have the Cuban Missile Crisis. Monster
Isle works as a metaphor: What monsters do the Americans fear?
Where is their island? And how do they operate? Underground of
course. The Cuban Missile crisis was about nuclear weapons (hence
the interest in nuclear plants in the story) but this cannot be
separated from the space race. In 1961 they both used the same
rocket technology and they were both attempts for each side to
intimidate the other.
So the overriding objective of the team in both stories is the cold
war, and the development of rocket technology. This is the purpose
of the team in issue 1. The space race was not decisively won
until the first man on the moon, in 1969. This was recorded in
FF98. In effect, the first 100 issues are about the space race.
2. Pressure symbolism
Imagine what that is like to be the Mole Man, hiding underground,
being the most miserable and lonely of all men, believing that every
single human was evil. His only friends are the simpler humanoids around
him: they were loyal and (relatively speaking) loving. He would come to
see them as the true humans, driven underground by the monsters above
ground. When he then saw humans develop nuclear power and rocket ships
he would see them as an existential threat. What was he to conclude? The
story says he is driven mad - the pressure on his mind reflects the
pressure of all those rocks above him - something had to give. I think
that any of us would be the same under that immense pressure.
Immense pressure is a metaphor for the psychology of the 7 year story.
All of the team were trapped in some way. Ben was trapped as a monster,
Johnny was trapped by his loyalty to the team (he could not be
independent or follow Crystal), Reed lacks social skills: nothing as bad
as Moley, but he was still unable to get what he wanted, as he lamented
in issue 9. And finally Sue never wanted to be a superhero, she just
wants a quiet family life and polite society, yet finds herself in
violent battle after battle. They have the power to reach for the stars
(literally and metaphorically) yet are weighed down by their own
down-to-earth pressures.
3. Water symbolism
Issue 1 starts with Ben gong underground to hide, in the sewers:
symbolizing how he feels dirty. The water also symbolizes uncertainty
and instability: issue 2 again begins with be submerged in water. Then
in issue 4 he takes a bomb to destroy the water monster (symbolism
again!) and in issue 5 decides that living on the water is not such a
bad idea, showing how he is working through his inner feelings.
Underground river explicitly link to inner psychology in issue 248
(248-256 focus on Reed's mental state) and 314-15 (314-319 focus on
ultimate resolution and answers: note how the water motif changes to an
ice motif, suggesting the instability has been tamed and become timeless
like the earth).
4. Rabbit hole symbolism
For the symbolism of plunging down a shaft (it happens at four key
moments in the 28 year story) see the notes to FF127. The whole 28 year
story can be seen as coming down to earth: they think their threats are
from the skies (aliens, representing Russian missiles) but the real
problems are within: if they are strong as a family then nothing can threaten them.
5. Moon symbolism
The whole point of the origin is the space race, which began at the
start of the 1960s (first man in space) and ended at the end of the same
decade with the first man in the moon. The Fantastic Four uses the moon
to symbolize the future at key points
- FF1 and FF2 both feature experimental rockets, and FF6,7 and 10 feature more advanced craft.
- FF13, Reed's triumph, is where he reaches the moon and finds an
advanced there being ready to greet him. The blue area could represent
blue skies, where man can breathe free, explore, and learn new things.
It also contains remnants of ancient empire: reflecting the American
ideal of moving westward and replacing old dead civilizations.
- FF21, the hate monger, is built round a plot to control the moon for evil purposes.
- FF240 is where the Inhumans land right on top of the civilization shown in FF13, reflecting their arrogance.
- FF248 shows it is madness to think you can control the moon.
- FF286 flashes back to the Phoenix's suicide on the moon: where she
was punished for using mankind's new mutant powers for evil. But this
was changed to say "it wasn't me" so she could regain the old power:
reflecting mankind's lack of responsibility.
- FF annual 18 has the Kree and Skrull battle for supremacy in the same way the US v Russia battled in FF13.
- FF321, the final issue before continuity ends, has a memorable
scene with the moon, as does Stan Lee's "Last Fantastic Four Story."
- FF332, the final tragic ending as foreseen by Sue, is observed from the moon
Objections: Realism turns weaknesses into strengths
These reviews will often have a section on "objections." Looking at
apparent weaknesses is a good way to uncover the underlying strength of
the novel.
- In general
Julian
Darius calls Fantastic Four issue 1 stupid. He's an
intelligent man, and founder of Seqart,
so his criticism deserves a hearing.
"Fantastic
Four #1 would never be published today. And not because it’s so
different, or so fun. Because it’s so stupid. A scientist for
little reason kidnaps a space plane and get himself and his crew
mutated on the spot by cosmic rays — then battles an army of
underground monsters. This is more than camp, which suggests a
bit more consciousness, a bit more cleverness. Its best
sequences are those involving New York as setting, involving
interactions with normal people — such as Invisible Woman
holding a dollar bill for a taxicab driver. But this stuff is
just plain bad."
Strong stuff. Let's examine his criticisms:
1. Reed has little reason to get the ship into space.
That's it. That's his only reasoned argument. Apparently the cold
war was not a good enough reason, so America going to the moon was
a stupid as well. Darius implies
that he doesn't like the other elements, but he does not give a
reason why. Of course, everyone is entitled to their opinion, but
I'm the kind of guy who likes reasons for things. I always ask
"why" - the only question I love more than "why" is "why not?" I
guess that's why I love the Fantastic Four.
- The cover
Why is Sue trying to turn invisible and Reed tied
up in ropes? See the issue 1 cover tributes page
for details. Briefly, this is a symbolic cover, it just
illustrates their powers and the contents of the book in the
quickest way possible. However, it also fits what we know of
their powers: Sue has a nascent forcefield that at this stage
does not extend much beyond her skin, but it appears to make her
slippery (e.g. in this issue she slips past people when
invisible). Or possibly she just meant she does not have the
power to turn invisible before a monster (any monster) sees her.
As for Reed, he's probably demonstrating his powers to onlookers
when the monster appears.
- The flare gun and taxi
How do the words appear in the sky? They're not made of flame like the
later flare gun, they're made of smoke. Look closely: the smoke comes
from the gun. The simplest explanation is that the smoke cannister blows
out a cloud then a small projector shines an image onto it. This can
only be seen from near the building, as it would soon fade away. This
explains why Reed soon replaced it with a flare that goes up, down and
across making a crude "4" shape: it's much easier to see from far away.
Susan was close enough for a direct line of sight, so was probably on
the same street, a few blocks away. This explains how she could choose a
random taxi: a taxi by a main street is very likely to drive down that street.
- Why so urgent?
If nuclear plants have been disappearing, why is it urgent that the team
get there right this second? Would an hour's delay hurt? But this was
the era before mobile phones. It was either the flare gun or wait until
the evening. Given that Reed had pinpointed the source of the problem,
and the entire world was in danger at any time, waiting was not an
option.
- Turning invisible / hiding under the road
Alienation. The theme of the first act is the team's alienation from the
world: the splash page shows how the people are scared, and Reed does
not want to do this. The first story shows that Sue and Ben both want to
hide, and Johnny is attacked by the authorities. Ben wants to hide
because of how people react when they see him. Sue wants to hide because
her natural feeling is to avoid publicity of any kind. For why, see the
notes to FF291.
- Flame and gasoline
Why does the flammable vapor not cause the car and garage to explode
when the Torch flames on? Because, contrary to his belief, it is not
regular plasma. See the page on superhero science for details.
- Destruction of property
Why so much property damage (the doorway, the car, etc)? This is all
shown to be accidental, a result of the team's jumpiness.Reed is wealthy
can can pay for this. The actual extent of the damage is no doubt
exaggerated in order to illustrate the team's powers: for how the
writers exaggerate, see the page on realism.
- Why so jumpy?
The authorities have good reason to be jumpy: this is 1961, the height
of the cold war, always just four minutes from nuclear Armageddon. For
more about the general air of mistrust see the theme of alienation in the notes to FF2.
In the story, Central City is near a military base, and nuclear
installations have been disappearing under the ground. For the
authorities it's like 9/11 times a thousand. Some of that nervousness
spreads to the population via the news: communists could be anywhere! To
have dangerous powers in 1961 is like wearing an Osama Bin Laden
T-Shirt in New York after 9/11.
- Costumes that change
Why do the costumes stretch etc before the invention of unstable
molecules? Sue can make other things invisible (she naturally does it
with clothes though at this stage does not know she can do it to other
things). Ad for Reed and Johnny, these are the same clothes they were
irradiated in, and only look different due to cosmetic changes. E.g.
Reed puts a fold up on his trousers, but the fold up does not stretch;
Johnny has a collar, but that is no doubt made from asbestos. From issue
3 they use Skrull costumes. Like all of Reed's greatest inventions,
unstable molecules are re-purposed alien technology. For details see the page on superhero tech.
- The older Human Torch
Why don't the National Guard remember the previous Human Torch? Because
other comics are not focused on reality, so we can assume that they
exaggerate constantly. While the other Human Torch does exist in this
world (see FF annual 4), his activities would be far more modest than
the over the top stuff shown in his comic. And he probably never came
anywhere near Central City.
- The "nuclear" missile
National Guards would not be authorized to fire a nuclear
missile. But this was only Johnny's opinion. How would he know what was
in the missile? But he is terrified to see it approach him, and
this is an era of nuclear terror.
- The guards
Why isn't the base better protected? Because Reed works there. So it's easy for him to sneak in: he
knows what to do.
- Cosmic rays
"Have I mentioned that I
really don’t like the term cosmic rays yet? Because I do. It’s
just so…unscientific, and there isn’t even an inkling yet that
they have a more official name. Gamma radiation sounds much
more official"
I include this criticism to illustrate why it is never a good
idea to attack these comics: it only makes the critic look
uninformed. Look up cosmic rays in a science book one day. Yes,
they exist. When wading through reviews of the early FF there
are endless criticisms like this. I try to only include those
that aren't too
embarrassing to the critic.
- Shining diamonds
Why are the diamonds so bright? Where does the light come from?
Radiation. Why else would they need full radiation suits and not just
dark glasses? Why focus on nuclear plants? With so much story compressed
into so few pages many of the subplots are only hinted at. Most of the
early FF is "show, don't tell". It is amusing that modern readers accuse
old comics of being too verbose, of needing to explain everything. This
is because readers, and especially modern readers, do not see it
otherwise. (Note: the original Mole Man story was probably more abut
radiation and not about superpowers. For details, see the page on who created the FF. )
- Monologuing
Is it a silly cliche for the Mole Man to explain his plan first? No, because the whole point is that he's lonely. Yes, he feels
threatened and wants to hurt the world that hurt him, but mostly
he just wants somebody to talk to.
- Leaving the Mole Man
Why leave the Mole Man in his hideout? For the same reason you leave Castro in Cuba. Real world
politics is not as simple as "kick his ass and bring him back."
The Mole Man was not in U.S. territory and had an army of
monsters: the best scenario they could see was simply to make
him think twice, and that goal was achieved.
- Uneven art?
The art sometimes looks off because the Mole Man story was (almost
certainly) cut up and changed from a completely different story. For
details, see the page on who created the FF.
- Other objections
Many objections are already covered elsewhere on this page, or can be
quickly resolved once we realize the FF is set in the real world.
Themes (and names)
The negative zone
The big Fantastic Four story is is all about the Negative Zone,
and it starts here. The dimensional portal (i.e. the negative zone
portal) is the background to the Mole Man story. It is also the source
of the team's powers. Here is the proof:
In FF annual 6 we learn that Sue's body, and hence Franklin's body, can
only be regulated using material from the Negative Zone. This suggests
that their powers came from the negative zone, but how does that fit
with issue 1? The powers are first explained in FF 197: they came from
very specific cosmic rays caused by sunspots. These rays are almost
certainly positrons. Positrons are the antimatter (i.e. negative zone)
counterpart of electrons. These are present in cosmic rays, particularly from solar flares (i.e. they are associated with sun spots).
Only one story deals directly with solar flares or anything like them:
FF 297, exactly 100 issues after the sun spot revelation. It is also
first story of act 5 (after the anniversary issue), the act where
everything is explained. In FF 297 a dimensional portal is siphoning
power from the sun, and the only way to counter it is to produce an
opposite siphon. when this positive and negative flow meets it creates
an "infinity vortex" with the power to combine two people into one. This
ability to combine people explains the teams powers:
-
Johnny:
In FF 132 we learn that Johnny was a fan of the original Human Torch, and gained his powers: in effect the two people mix.
-
Reed:
The same issue suggests that Reed's power also comes from his reading
matter: he was probably a fan of The Thin Man (see my notes to FF 132).
-
Sue:
The young Sue was a fan of prince Namor (see the notes to FF 291), the
most powerful man on the planet (due to his mixture of physical
strength, ruling the world's biggest empire, and his advanced
technology). Namor's general purpose power is reflected in Sue's general
purpose force.
-
Ben:
Ben grew up as a fan of tough street gangs, so became the toughest one
of all. But street gangs are trapped by their environments, and so was
Ben.
So we see that the powers probably came via positrons via a sub-space
portal created by the sun's gravitational field. The negative zone
portal is of course another name for the sub-space portal. For how two
people from different times can mix their abilities, see the discussion
of time travel by FF 187, and in the notes to FF annual 16 (about how
Ral Dorn mixed with Aron). Thanks to Nathan of "how would you fix" for
first suggesting positrons. And note how positronic brains are the key
to the most famous science fiction story about human progress: Isaac
Asimov's "I, Robot".
Names
The names tell us everything we need
to know:
- "Fantastic" means of
fantasy and unrestrained ideas. "Four" is a family sized team. The Fantastic
Four is the story of the conflict between being personally
fantastic and your duty to others.
- The Thing comes from
the horror genre, and the best horror is about what it means to
be human (see Dracula, Frankenstein, Zombies, ghosts, body
snatchers, etc.). The name "The Thing" indicates that he does
not know who he is. Man or monster (the question highlighted in
issue 51)? Ben Grimm is grim, and his 28 year story is of
finding his identity.
- Mr Fantastic comes
from the sci-fi genre. His title suggests supreme self
confidence, a belief that he is better than anybody else. His 27
year story is his discovery that others are just as good, and he
cannot do everything alone. It is not clear if Reed Richards'
original motives are unselfish. All we know is that he does not
want to be in a superhero team: his first words state that he
does not want another superhero mission. Their mission against
the Mole Man is promoted by top secret military photos, so is
presumably forced on him by the military. In their origin story
he simply wants to test the rocket: it is Sue who puts the
nation first. When they gain their powers it is Ben who says
they should help humanity. Reed's "Right, Ben, right" could be
spoken in a hesitant voice, as if Reed was not thinking of that
at all, but suddenly has to agree.
- "The Human Torch"
comes from the superhero genre: he mirrors Marvel's most famous
existing hero. Johnny Storm is the only member of the team who
actually wants to be a hero, and his 28 year story, like prince
Hal in Shakespeare's Henry IV, is of his preparation to finally
achieve his rightful place:
becoming a man (most clearly seen in his evolving relationship
with women: he starts being raised with his sister, apparently
blows his chances with his soul mate, feels frustrated and
useless, and finally matures).
- The Invisible Girl
always struggles to be noticed. She is from the romance genre:
the quiet woman is the real hero. Of all the comics genres,
romance is the only one with any claim to realism, and realism is what sets the
Fantastic Four apart from other comics. The realism of issue 1 is discussed here. The origin of
Reed's inventions is
discussed here. To summarize, the powers are not an
accident, the space flight was in keeping with 1961 technology,
and the later higher tech is a result of access to an abandoned
alien craft (comics at the time routinely involved abandoned
spacecraft, and Reed gained ownership of one in issue 2)
"Reed and Sue" from "Ralph and Sue"?
"My DC-loving friend likes to point
out that a lot of Marvel characters are just copies of DC predecessors
(his favorite go-to argument being that Peter Parker is essentially just
Clark Kent - working at a newspaper, wore glasses, masquerading as a
weakling, etc.).
Recently he pointed out that
our Reed and Sue made their first appearance about a year after Ralph
and Sue Dibny were already created in the pages of Flash. To the ear,
Reed and Sue sounds a lot like Ralph and Sue, and of course, both Reed
and Ralph are stretchers (although both were introduced a couple decades
after Plastic Man)." ("Unstable Molecule", on the FF message board)
For many more examples of Marvel copying DC, see FF 36 and the discussion of Medusa and Spider Girl and other examples
The themes are introduced:
All the themes of the 28 year history are introduced in
issue 1.
The obvious themes are
- family,
- danger,
- discovery
- the space
race.
Then there is the act by act themes: each is present in every act, but in each act one dominates:
- Alienation (act 1)
- Triumph (act 2)
- Pride (act 3)
- Disillusionment (act 4)
- Rebirth (act 5).
These major themes should be obvious in every issue, so they won't be
discussed much on this web site. Instead we'll concentrate on
secondary themes.
- Reluctant heroes:
- only Johnny wants to be a superhero.
- Reed prays this will be the only time he has to act the
part,
- Susan only agrees out of duty,
- and Ben sees it as his curse.
- Self confidence:
- the flight is a result of Reed's self belief, and it almost
kills them.
- Johnny has similar self belief, and again almost dies, and
is saved by his teammate.
- Sue is aware of every danger,
- and Ben is frustrated by having great power yet being
powerless. Issue 1 is the key to understanding Ben's
mind: why he can't
change, and why he later thinks he is weaker than the Hulk.
- Equality: Equality is
most clearly demonstrate by Sue. She is treated as the weakest
member (until the end of act 4) yet is the strongest: Sue is the
voice of caution and duty, of teamwork and common sense. These
attributes are more effective in the long term than either
Reed's intelligence or Ben's strength. Yet Sue looks almost
powerless: invisibility is useless against the Mole Man's radar
sense, just as it is useless against Namor's similar power or
Doom's technology. This is the great paradox and conflict of the
series: the strongest character appears to be the weakest, and
struggles to be seen. Equality is also apparent in the
"villain:" the Mole Man is a sympathetic character and will be
ultimately neutralized (in Act 5) by understanding and respect,
not violence.
- The American Dream:
here we have individual courage by ordinary people leading to
fantastic outcomes. From the start the motive is to support
America.
The themes form conflicts, and these
will all be resolved (or close to resolution) by issue 321:
- Reluctant heroes: by
issue 321 everyone will have the lives they originally wanted,
after saving the world from its greatest threats.
- Self confidence: by
issue 321 Reed will learn his limits, Johnny will learn to
temper his confidence with maturity, while Ben and Sue will both
feel powerless before finally achieving everything they wish
for.
- Equality: by issue 321
Sue is recognized as probably the most powerful physically, and
more importantly Reed listens to her.
- The American Dream: by
issue 321 everybody gets what they want (or is on their way
there), and America's main challenge is no longer communism but
its own divisions, and the TV image of terrorism from the middle
east (Fasaud).
As this is the Great American Novel,
these are also America's themes:
- Reluctant heroes:
America's Founding Fathers wanted the states to keep separate
from other nations, but it always ended up in wars. This was
increasingly true of the Cold War
- Confidence: "We have
nothing to fear but fear itself": confidence was hit by fear of
reds under the bed, by Vietnam and later by Watergate and the
oil crisis. Reagan was elected on a promise to return American
confidence.
- Equality is the great
issue of the time: civil rights and then feminism. Lack of
respect for other nations caused problems - e.g. overthrowing
Iran, and abuses in Vietnam.
- The American Dream:
after the second world war, America found itself as the world's
top nation, with soaring personal wealth, and was literally
reaching for the stars.
The zeitgeist
The story is straight from the zeitgeist of 1961: the first
American in space, the rise of nuclear power stations, the height
of the cold war, and the height of the fear of enemies undermining
the nation and the world. Issue 1 is basically the American
zeitgeist come to life. The characters represent American ideals
of the time: the serious determined scientist, the simple fighter,
the pretty socialite, the kid playing with hot rods. The Bay of
Pigs invasion is reflected in the Fantastic Four invading Monster
Isle, the base from which an underground empire could threaten any
nation on earth, just as the communist island on America's
doorstep caused the same fear. The Fantastic Four appeared to
succeed, but like Castro, the Mole Man did not go away, he later
came back and blamed the FF for the damage to his island.
Foreshadowing the final issue
The story begins with a race for the moon (as a step to the
stars), and the story will
finally end (e.g. in Stan Lee's "The Last Fantastic Four
Story") with the same image, this time in triumph, with the team
probably leaving to collect Crystal
and begin a new era.
Remember:
All this detail was unplanned!
The story parallels the real
world only because
the
ideas came out of whatever was in the air at the time.
The story evolved a long term
structure only because
characters were treated as real at every moment.
The story is rich and complex
only because
it was made so quickly!
|
The Mole Man and the philosophy of realism
Super powers are a McGuffin
The super powered stuff is not the heart of the story. There are
no stories about
stretching or flaming. Powers are merely a McGuffin, a convenient
way to tell other
stories.
Three dimensional characters
The real story is the characters. At first glance they may seem
shallow, but look closer. Take the Mole Man for example. It's not about
monsters. It's about loneliness. The monsters are how he sees his fellow man.

On a shallow reading, he is a villain who wants to destroy all mankind.
But why? Because of his pain. His lifelong isolation. Only the truly
lonely can understand.
Imagine what that is like, being hated and insulted all your life
because of your looks. Working hard to get qualified, doing everything
right, and for what? He wanted all the things any other person wants,
and being shunned and hated. How would that affect his thinking? What
would he conclude about other human beings? He could never develop social skills. He
would sink deeper and deeper into his own despair. His hatred is the
hatred of a child who just wants to hurt the people who have hurt him.
Then he spent years underground, hiding. Caves are an old metaphor for
psychology and madness, just as the hidden diamonds and a metaphor for his hidden potential.
Imagine what that is like, hiding underground, being the most miserable
and lonely of all men, believing that every single human was evil. His
only friends are the simpler humanoids around him: they were loyal and
(relatively speaking) loving. He would come to see them as the true
humans, driven underground by the monsters above ground. When he then
saw humans develop nuclear power and rocket ships he would see them as an existential threat. What was he to conclude? Year after year, as his fear festers and grows.
What would America do if it believed its existence was threatened like
that by overwhelming force? That's right. it would fight. Hit them
first, kill them all, do it first before they kill us.
A serious threat?
He said that his plan was for his monsters to destroy all living things.
That was obviously insane. At the end of the issue we see that his
"entire army" chases the FF and it isn't that many. At the end, just
sealing off that one exit was enough to stop him, despite his
empire of tunnels: even Reed could tell he was not the
threat he claimed. Sure, he had some impressive technology, but a
tiny setback was enough to stop him. The guy was clearly depressed in
the worst, saddest way. I can only feel sorry for him,
Hatred versus understanding
But what were the FF to do? I think it's interesting that Reed and
Johnny are the ones to initially face him, He invited them to fight him
and they do so! I think it would have been very different if Sue or Ben
had been there first. I like to think that Sue would have got him
talking. That's all he needs: some sympathy. (It was all the Impossible
Man wanted a few issues later.) Ben is more of an unknown quantity - at
this stage he was so angry - but there's a good chance that he could
have talked as well: the Mole Man would be sympathetic to him, and Ben
would be sympathetic to the "all humans are jerks" belief. On the other
hand, when Ben burst in that Moley panicked and the time for talk was
past.
Given the Mole Man's loneliness, flattery would have been the best form
of attack. As it was, they just confirmed what he believed about humans
wanting to hurt him: at the end Reed says he's better off underground.
As we see in his next appearance in FF22 the FF may have caused the destruction at the end. See it from his point of view.
The Mole Man: America's underground
The Mole Man makes ten appearances in the Great American Novel. He can
be seen as a symbol for all the downtrodden, the hidden, the
underground:
- In issue 11 he is just pitiful: angry, potentially disruptive, but his handful of monsters are no serious threat
- In his next appearance he has rallied others. This reflects the awakening of civil rights in the early 1960s.
- Next he attempts to kidnap Sue, representing the angry, radical phase
- His attempts to defeat the mainstream continue, but he fails:
ultimately he is weaker than they are. Despite his anger he inspires
pity.
- He cannot win due to divisions and betrayal within his own side: the frustrations of the 1970s.
- Eventually, through art, he begins to be accepted by the surface
world: reflecting the free mixing of culture from all sources in the
1970s.
- He has great plans, but these are crushed by the mainstream. This reflects the remaining prejudice.
- He tries to rejoin the surface (the mainstream), but is prevented.
This reflects the glass ceiling that keeps minorities from progressing.
- He is accepted as an equal, being an enemy is all in the past. This reflects the mainstreaming of minorities throughout life.
- But finally all the good is undone:he is treated as an enemy
again. This reflects the new racism, where blacks are now imprisoned
rather than enslaved, but the result is the same: they are treated as
The Enemy
How science fiction allows greater realism
Science fiction is always about us. It lets us examine our own interests by
painting them in brighter colors: wild stories can contain more
reality than mundane stories. They allow a wider range of real
world issues, more locations, more emotions, a wider range of
people, and more possibilities.
I love the moral dilemmas faced by, say, Franklin Storm or the
original Gremlin. I love seeing how Sue reached people (like
Dragon Man) that more violent people cannot. I love reading about
micro worlds, ancient worlds, and exotic places like New York (I
live in a small Scottish village). The FF introduced me to Prester
John, antimatter, disabilities, alien points of view, and so much
more!
The situations are soaked in realism. Take Galactus for example.
We may never face Galactus but we will face problems of a similar
magnitude, and that's what makes it real. The comics described how
ordinary people react (some blamed the heroes, some denied it
happened, others just didn't know what to think), how advanced
beings saw it (who has a right to exist, and at what cost?), how
the heroes felt ("we are just ants"), and so on. The McGuffin of a
fifty foot giant and a spaceship were almost irrelevant to the
story, except that the space race was real and belief in gods was
real. Whenever I re-read those stories the realism knocks me over.
The need for dragons
As Neil Gaiman said (after G.K.Chesterton), "Fairy tales are more
than true — not because they tell us dragons exist, but because
they tell us dragons can be beaten."
The dragon is not the point: it is almost irrelevant. it is
simply the fastest way to summarize all the very real dangers that
exist. And if it then turns out that other kinds of dragons are
real (Komodo Dragons, Dinosaurs, the possibility of future genetic
engineering, legends based on an actual serpents, etc), and at the
time it seemed still possible that maybe that kind of dragon was
real as well, then the dragon becomes an additional link to the
real world, a window on new possibilities, a path worth exploring
in order to open up the real world. The dragon therefore adds to
the realism.
The Fantastic Four as morality plays
What is real? What matters? Without going into philosophy,
questions of correct behavior are real. They are the basis of
society and friendship, without which we could not survive. The
Fantastic Four provides this reality through comics as morality
plays.
The original medieval morality plays were very much like
superhero stories: larger than life characters who personified
moral attributes. The earliest Marvels are full of such
characters. I'm not saying that they were designed as morality
plays, but a good moral is just a natural part of a larger than
life feel good story, and these were very much larger than life
and very feel good. Just about every issue had some bad guy
representing some moral failing and we see how that failing leads
to their destruction, whereas the good guys extol friendship and
overcoming their differences and triumph. Some of the bad guys
could have come straight off a medieval stage: the hate Monger,
Psycho-Man with his tablets with the words "hate, fear, doubt" in
big bold letters; Doom's foolish arrogance, the Red Ghost's
mis-placed patriotism, etc. At the time of writing (August 2011)
this month is FF issue 8 (now the "Future Foundation"), and I was
re-reading the original FF issue 8 ("Fantastic Four"), so let's
start there:
FF8: the Puppet Master tries to control people for his own
benefit, and ends up apparently killed by his own greed. A very
moralistic last panel shows the broken doll on the ground.
The previous month, FF7, was the first FF issue I ever read as a
child, and shaped my view of comics. Here the sin is lust for
power: Kurggo, master of planet X, is left clinging to his
previous gas canister that would make him master of the world.
Because of his love of power he ends up missing the ship that
takes his people to safety and we see him lying amid the rubble, a
victim of his own greed. It was powerful stuff - well I thought so
anyway.
The month before, FF 6, showed how bad guys never look after
their friends: Namor teams up with Doom, Doom betrays him, and
Namor realizes who his real friends are. Yes it's a simple and
familiar message, but that's what morality plays are for.
The positive messages go well beyond simply using super powers:
they defeat Dragon Man by becoming his friend; they defeat the
Impossible Man by ignoring his foolishness; they defeat the
Miracle Man by choosing to not believe in him; they defeat the
unnamed Thing impostor by their good example, and so on. At their
peak, the late sixties, they were always saying slushy things
about love and faith and hope, and if it wasn't clear enough the
Silver Surfer would preach at every opportunity. I could go on and
on. Ditko's Spider-Man was the same: he had a message. Not as over
the top as the later anti drug issues, but Ditko made no secret of
his beliefs and how his stories spoke for him. They didn't always
hit you over the head with the message, and they were seldom
planned, but the message was always there.
Fantastic Four 1 as a morality play
FF 1 contains numerous moral messages, including:
- Do not judge. The story begins with ordinary people who turn
out to have extraordinary powers, to the great surprise of their
peers.
- Be brave. The story continues with the team deciding to do
something dangerous, despite the dangers.
- Be patriotic. The reason for the flight.
- Have vision. The world is full of infinite possibilities -
who knows what may be around the next corner if you take a
chance?
- Power brings responsibility. The team dedicate their powers
to do good.
- Do not judge (again): If people had not judged the Mole Man
he would not have hated mankind.
- Help each other: The team only win by helping each other.
- And more. I don't have a copy at hand - all this is from
memory.
Much of this is standard superhero stuff, but they did it with
added realism: they fight and argue and do sensible things lie
forgoing any secret identity.
But how can they be MORE real than everyday reality?
But does this increased reality balance the loss in reality from
having giant monsters and space ships? Yes, it does, because the
giant monsters and spaceships, while highly unlikely, are
perfectly possible. An example of this heightened realism is in
his realistic character, discussed
elsewhere. Here we will just look at the science.
Claim 1: people can live at the
center of the Earth.
Reality: the comics use this as hyperbole. If you read the
stories they seldom go more than a mile or two down, so the actual
claim is that people can live in caves. That is based on reality.
Claim 2: a human could live for
much of his life in caves.
Reality: this was common for our ancestors, when caves are
available they make ideal homes. We know that fungi can grow
without light, so it is realistic to speculate that perhaps a
person might live for extended periods underground, only emerging
occasionally to gain whatever supplies are not available.
Claim 3: surprising and unexpected
things can exist.
Reality: surprising and unexplained things are discovered all the
time, and this as especially true in the period leading up the
1960s. Obviously we don't know what the surprises will be. For
example, it was not until the 1920s that most people accepted
other galaxies existed. Around the same time, people were learning
that time and space were far more amazing than anybody ever
expected. The idea of giant monsters living underground was no
stranger than that. The job of speculative fiction is to explore
the possibilities: books speculated that the universe might be
vast, time travel may be possible,monsters may live in caves under
the ground, etc., etc. and some of these things are proven right
and some are not. The only unrealistic fiction is that where
nothing amazing and surprising ever happens.
Claim 4: giant monsters, giant
machines, and all the rest.
The existence of advanced aliens is what
matters. Once that is established then everything else
follows in a very mundane fashion. Any civilization that is merely
a few thousand years more advanced than ours would be able to
perform endless miracles, fill every space, and make use of
resources (like underground rocks) in ways that seem crazy to us.
And if they left behind a space ship then obviously our best
scientists would work out as much as they can about how it works,
and use it. So all the other stuff becomes very ordinary once the
alien part is sorted.
Other points to note
- The language of great literature:
The language (especially on the splash page) is bombastic, not
what we expect from a classic novel. Yet it is perfectly correct
and appropriate for the subject matter. Great novels surprise
and challenge, presenting the familiar (in this case a
hyperbolic comic book) in a completely new way. - This issue began "the Marvel
Age of comics":
It spawned Spider-Man, the Hulk, the X-Men, and all the rest.
But none of them embraced realism in the same way. The
others usually had costumes, secret identities, and all the
usual comic book tropes.
- Why those powers?
The powers come from guided evolution (see FF319 and FF351) so reflect our desires:
- In FF 132 Johnny says he thinks he got his because of his love for the original Human Torch.
- Reed replies that he wonders what that says about his own
reading habits: what it says is he probably liked "The Thin Man", an
earlier comic book scientist and explorer who gained stretching powers
in the Himalayas, near the Inhumans' home.
- As for Sue, she wants privacy more than anything,
- and Ben was a tough guy with an identity crisis because the nerd with no social skills was cooler than him and getting the girl.
- Etymology of the word
"fantastic":
The comic helped to shift the meaning away from "impossible" and
towards "extremely good." But the original meaning is perfectly
suited to the story. It
originally meant "existing only in the imagination" and
can refer to Reed Richards' idea that he can do anything, and
others are inferior. It can also refer to Ben's belief that he is
a monster (in fact his rocky form is attractive, he is well
loved, and his inability to change is psychological as we shall
see.) The word comes from the Greek phantazein "make visible" -
the perfect word for Susan Storm, who's importance only became
apparent by the end of the story. In Elizabethan
slang, a 'fantastic' was a fop; an "improvident young
gallant" who was obsessed with showy dress. The character Lucio
in Shakespeare's Measure for Measure is described in the
Dramatis Personae as a 'Fantastic' - the perfect word for the
brash and confident Johnny Storm. See also the meaning of
"frightful" in the notes to FF39. - Covers are often symbolic:
That exact scene does not appear, but it represents the kind of
scene that does. For more about the cover see the page on tributes.
- A comparison with other
comics:
most comics of the time (e.g. the Flash, Green
lantern and the Atom) treated atomic power and space travel as
universal good things. The Fantastic Four was the first major
comic to show dangers as well. - The monster genre:
The monsters from monster
isle are straight from the monster zeitgeist of the 1950s and
early 1960s: by examining them you get a pretty good idea of the
genre. For example, "The
belated nerd" points out that the first monster seen on
Monster Isle looks like King
Ghidorah, a monster who featured in several Godzilla
movies. But the Fantastic Four came first: Ghidora did not
appear until 1964.


- Other comics showed monsters
as bad guys:
this was the first to have a monster (The
Thing) as a hero, and an anti-hero at that. - What happened before FF1:
For the events leading up to FF1, see FF11, FF annual 2 (Doom's origin), and FF271. For more
details see FF126, FF291, and The Thing issues 1 and 2. Many other comics refer
to this early period, but these are not by FF writers, or
are from the Franklinverse
period so may refer so may
not be accurate. - The theme of realism
The ending is realistic: as in the real world an enemy is not
really defeated, just annoyed. Why didn't the Mole Man simply
escape through his tunnels and continue his work? See the commentary to FF31 and the page on his personality
for the context. - The mystery of who inked FF1:
The Marvel Wiki states:
"The letters page of Fantastic Four #281 credits Art Simek as the inker
for this issue. The theories on who actually inked Fantastic Four #1
(and Fantastic Four #2 for that matter) continue to be debated, and will
probably never be definitively answered. Many scoff that Art Simek
could not have inked either issue, and dismiss the editor's reference in
Fantastic Four #281 as Jack Kirby's faulty memory of years gone by.
Though it was also backed up by Roz Kirby and Steve Leialoha on the same
letters page." But a knowledgeable blogger
refers to one frame having "the classic “shimmering halo” seen in
nearly every George Klein inked story including Fantastic Four #1". A
possible explanation is that the Mole Man story may have been originally
an eight page standalone story intended for another comic, already inked by a different inker.
- The Zeitgeist: why that particular
team?

The
Fantastic Four, as I have attempted to show again and again on this
site, reflects the zeitgeist, the popular ideas of the time. The
team itself is no exception. "T" explains, in a comment on "Comic
Book Legends Revealed" 297:
"There used to be a
very popular Sci Fi sub genre/trope called (by TV Tropes at
least) The Lost World trope. In it, some motley crew of
explorers of some sort stumble onto an island of monsters or
lost civilizations or some other sort of uncharted territory
full of danger, like monsters and lost tribes or weird mutated
races. [The Lost World movie was released in 1960, and FF1 came
out in 1961.- Chris]
"Sometimes the motley
crew are explorers whose job it is to discover new things. Other
times it’s just a group of people traveling together who get
forced into the role of explorers accidentally by crashing onto
an island or something. There was usually a handsome, dashing
heartthrob scientist type (back before modern fiction decided
that all scientists had to be borderline autistic nerds), the
big galoot muscle, the Gal Friday/Love Interest and the kid
sidekick, who usually pals around the most with the big galoot.
Sometimes there are a few more characters but you usually have
that core four. Another way to look at it is THE 4 archetypes:
Father, Mother, Clown Child, Gifted Child. Mark Andrew did a
great piece here posing the theory of how Fantastic Four #1
reads like a Lost Worlds type monster story re purposed as a
superhero story at the last minute.
"You can see this
structure to some degree in other books that were part of that
Explorers of Lost Worlds trope, like Challengers of the Unknown.
Metal Men had some of the same dynamics. Reed Richards and
Gilligan’s Professor (along with Metal Men’s Will Magnus for
example) are perfect examples of the Dashing Heartthrob
Scientist and the Father archetypes, which is why I think so
many people subconsciously associate the two characters with
each other. Also, the Lost World Explorer genre is pretty much
dead, so two of the only examples of it that still remain
prominent in the minds of modern audiences are Gilligan’s Island
and Fantastic Four (and arguably the TV show Lost). Since
Gilligan’s Island and Fantastic Four are the only two Lost
Worlds properties that most modern audiences are well acquainted
with, it’s easier for them to believe that there is some
significant connection to them and to think their similarities
are more significant than they actually are, but at the time
when Lost Worlds was a really popular genre there were countless
interchangeable Reed Richards/Professor types." [Alex Ross used
the Gilligan Professor, actor Russell Johnson, as the model for
Reed in "Marvels."]
-
Justice League + Challengers of the Unknown
We don't have to look far to see the zeitgeist that created the rest
of the team. The official stimulus was the sales of the Justice
League, DC's new super team, but many people have noted the
parallels between the FF and Kirby's earlier creation, Challengers of the
Unknown: the four heroes who team up after a plane crash,
their uniforms, etc. One adventure even includes super powers
including flame.
- Doc Savage
The always excellent "Dial B For Blog"
finds many parallels between the FF and Doc Savage (who's team was
sometimes called "the fabulous five"). Pat Savage was the
(unofficial) token female. The Thing seems modeled on giant,
powerful Renny, and also Monk (who was built like a Gorilla, with
arms longer than his legs). Monk had a long standing squabble with
Ham, after being the victim of Ham's practical joke. Johnny is based
on Ham and Johnny Littlejohn (even the name and look), a character
with a "fiery" personality. Reed seems modelled on Doc (the action
hero leader) and Long Tom (the slender scientist).
- The 100 issue cycle
For how themes develop over 100 issue cycles, see the notes to FF 297.
- Why those heroes?
"Bronze Tiger" explains on the Fantastic
Four message board:
"The men of the FF need to be
presented as male heroes of 1940/1950 vintage. The comic will
never be worth reading and will never be popular otherwise,
because anything else is a betrayal of the essence of Stan and
Jack's original vision. I've attached pix of Doc Savage, Joe
Louis, and Little Joe Cartwright. In my opinion, these three are
the closest archetypes to Reed, Ben, and Johnny, respectively.
Depict Reed as less of a man than Doc Savage, or Ben as less of
a man than Joe Louis, or Johnny as less of a man than Little Joe
Cartwright, and you ruin the comic." And he adds, "The comic has been ruined in just
this way for decades."


On the subject of Doc Savage...

The parallels between Doctor Clarke Savage and Doctor Reed Richards
are many, and extend to his team. For details, and this graphic, see
the world's best comics blog, Dial B For Blog.

- Other influences: racing the Russians to the moon:
The blog "galaxybeingsmavericlions"
points out some parallels with the 1950 movie "Destination Moon":

"Four American astronauts blast off from the New Mexico
desert and fly to the Moon. They land after difficulties that
cause more fuel to be used than anticipated. Consequently, the
crew must race against time to lighten the ship for a successful
return to Earth. [...] The film features the premise that US
private industry will finance and manufacture the first spacecraft
to reach the moon, given the Soviet threat at the time, and then
the US government will bring itself to buy or lease the
technology. Visionary industrialists are shown cooperating to
support the venture. [...T]he movie clearly spells out a rationale
for the space race: unnamed enemies (clearly understood at the
time to be the Soviets) are sabotaging the American space program,
and unless the West beats them to the moon, they will establish a
strategic advantage to conquer the world."
- Cosmic rays creating super powers
The Comics Detective points out an earlier story with a similar plot: "If
momentary exposure to the cosmic rays beyond the Heaviside Layer made a
super-man of an ordinary mortal--what fabulous titan of strength and
intelligence might the human become who'd spend hours under such
forces!" So reads the blurb accompanying the short story, "Cycle", by
[John L.] Chapman in MARVEL STORIES vol. 2 #2" Marvel Stories 2 was published by Timely, dated November 1940. Stan
Lee began working for Timely in 1939. In a Wikipedia quote he described
his duties as proof reading, erasing pencil from inked pages, etc. So
he almost certainly read this issue.
-
Why did Ben think he was ugly?
In later years, Ben's appearance
settled (reflecting his more settled emotions). He also became famous
and loved, "the idol of millions". He became handsome in a rugged,
hyper-masculine way, as we see in this image by John Aslarona

But in the first issue his body reflected his broken life. He
essentially had a lumpy, misshapen skin condition. We see a hint of this
this in the cosplay costume:

Note the collar. In the costume it has to be separate to fit on the
head, but it the stories it also has to be separate: Ben's skin has
brittle scales that, while bullet proof, can be chipped off by high
caliber weapons. Brittle is the opposite of flexible. So for Ben's limbs
to move the scales must slide over each other. In other words, the
plates exist in overlapping layers. Imagine what this looked like in the
early days when the plates were lumpy rather than smooth. Basically
it's a terrifying skin condition. Think of John Merrick, the Elephant
Man, but with rocky skin. No wonder Ben swung between extreme anger and
extreme despair in the first few years.


- The indicia (Small print)
For some reason the scanned version of FF1 has the wrong inside front
cover. (His is the one in the "44 years" DVD, and the one you normally
find scanned on the Internet.) Thanks to "The Ancient One" on the comics
board, here is the actual indicia. Click for a full scan of the inside front cover.

- Christian Dior and the zeitgeist
The FF refers to the Christian Dior fashion house at least three times
in the early issues. Here are two examples:

A close look at issue 1 shows that Sue's fashion
sense reflects the Dior collection from 1961, which is very different
from the previous year's style. Dior was the hottest fashion house at
the time: Dior himself had just died in 1957, replaced by Yves Saint
Laurent, who was himself then replaced by Marc Bohan for 1961. Elizabeth
Taylor bought twelve of their dresses from this collection. Contrast
the big flowery dresses of 1960 with the simple jacket and shirt from
1961. Sue Storm's fashion was up to the minute.

Coincidence? No. "Right before the
Fantastic Four, Kirby was doing romance comics with Joe Simon through
the 1950s. Simon went onto advertising, but you can tell that he
was an influence on how Kirby approached women on the page. His
version of Sue was Kirby doing his riff on his old fashion and romance
comics, while also being around New York at the height of fashion
advertising where every block had extravagant mannequin displays.
Kirby, if anything, was cutting edge in his design because he took in
everything he saw\and relayed it to the page." (from "little kon-el" on the FF message board)
Reed and the atom bomb
We tend to think of Reed as either a "do anything" scientist (not true),
or a man who designs rockets. But the comics reveal that his real
expertise is in high energy sources: see FF 13, 37, 38, 51, etc. While
the origin story is about his involvement in a rocket ship, the Mole Man
story shows that he also involved in the atomic bomb program. Look
carefully at the machine and how it works, and note that Reed already
knows a little about Monster Isle

Machines like that existed in 1961:
"The Soviets, who had been calling
for a test ban since the mid-1950s, took a major initiative in early
1958 when they called for an American-British-Soviet test moratorium.
[...] The experts concluded that a network of 170 control posts in
and around Eurasia and North America would be able to detect
atmospheric tests down to one kiloton and 90 percent of underground
tests down to five kilotons." ( emphasis added: source)
So Reed had access to those control posts, with their machines for
detecting and triangulating tremors around the world. So Reed represents
both of the great and powerful discoveries of the cold war: space
travel and the atomic bomb.
The Mole Man's goal
Note that the Mole Man only targeted nuclear plants. In 1961 they
supplied very little electricity. Note that soldiers guard the atomic
plant: the "power" that the Mole Man refers to must be the atomic bomb.
The pressure to keep testing secret meant that most tests were
underground: we were exploding bombs in the Mole Man's home! This
explains why the Mole Man began attacking plants in the year 1961. The
increasing number of tests (mainly underground) led to a ban in 1958.
But in 1961 the nuclear powers were planning to break the test ban (as
they did later in the year), with even more tests than before. In
1958-1960 only one nation broke the ban: France. Hence the reference to
"French Equatorial Africa".
No wonder the Mole Man was acting irrationally. He must have been
terrified! He plan to defeat billions of humans (and all their bombs)
with a handful of monsters was clearly absurd, as was his need to prove
that he could fight with a stick. The Fantastic Four caught him off
guard and he was panicking. His real goal was not to control the world,
but to disable the nuclear capability that was destroying his home.But
he could not admit that, because that would show the limits of his
ability: now that the surface world knew they would be able to stop him
(as they did). His only hope was to persuade them he was more powerful
than he really was.
In short, scientists like Reed caused the Mole Man problem without realizing it. The Mole Man was never dangerous, only tragic.
The secret: How FF 1 was created
Mark Andrew
makes an argument that I find compelling: FF issue 1 was two new
stories added to an existing (unused) monster comic story.
Here is his evidence, plus some of my own:

- The cover and Mole Man story look like a standard Monster Comic at first glance.
- Some of the layouts seem to be not up to Kirby's standards, e.g.
the one with the monster climbing out of the ground, with the FF
squeezed onto the only blank spot in the picture
- The team suddenly appear in protective suits with just a weird text-only explanation
- Look at the Mole-Man's flash back sequence: the bubble-effect on
the edges of the frames is clearly drawn on later and not part of the
original design
- Stan Lee's famous Synopsis only covers the origin, and barely mentions the other two parts.
- Several pages don't feature the FF at all, and those that do often
have the team in cover-all suits. Hint: standard stories back then were
eight pages long. The Mole Man story is 12 pages, and if you collect
all the pages that feature the team doing obviously superhero stuff, it
makes 4 pages, leaving 8 pages of standard monster story.
- Stan routinely kept large numbers of inventory stories around
"just in case", or because he paid for stuff he didn't like, but didn't
have the heart to say no to the artist he's commissioned (this is
famously why Goodman told Lee to fire everybody when they had to
contract: they had enough stuff in cupboards to fill a few months of
books)
- Changing unused stuff was routine back then: e.g. there are two
versions of the original cover (only slightly different: mainly the
people on the street), two completely different versions of cover number
3, and as late as 108 a story was completely rewritten with new pages
added.
The conclusion is obvious: when they designed FF1, Lee saved some
time: the intro is new, the origin is new, and he got Jack to adapt an
existing 8 page monster story into a 12 page first adventure.
Add up the pages: 8 pages for the intro, 5 pages for the origin plus 4
pages added to the monster story, and the original 8 page monster
story: Stan got a 3 story book by taking 1 old story and adding 2 more.
This isn't proof, but I find it compelling.